Paul Sherman’s practice includes patent prosecution and client counseling across many different technology areas, with a focus on software and computer inventions. Paul leverages his many years of software development experience and understanding of patent law to advise clients and procure quality patents for them. Paul’s software engineering experience in a variety of industries greatly helps streamline and clarify the patent process for inventors.
Prior to joining BoMc, Paul was an associate at a general practice law firm where he drafted and prosecuted patent applications. While Paul’s previous patent work was primarily in cloud computing, cryptography, cryptocurrency, and archival storage, he also drafted and prosecuted patents in such diverse areas as musical instruments and clothing.
Prior to entering the practice of law, Paul spent nearly two decades as a software developer, designer, and architect with a focus on 3D graphics, virtual reality, medical simulation, vehicle simulation, medical devices, video games, and location-based entertainment. Highlights include several surgical simulators, software control systems for medical devices, a console video game launch title, and a fully immersive virtual reality roller-coaster.
* Admitted only in WA. Practice limited to matters and proceedings before federal courts and agencies.
- Worked with one of the world’s largest retailers to draft and prosecute over 100 patents in cloud computing and cryptography.
- Helped with several pro bono matters including patent prosecution and representation of a client in an affirmative asylum case before immigration court.
- Worked with a team to develop a patent prosecution tracking and management tool.
- U.S. Patent and Trademark Office
- Seattle University School of Law, J.D., cum laude, 2013
- Washington State University, M.S., Computer Science, 1997
- University of Puget Sound, B.S., Mathematics, 1989